ratio = Will damage a ratio damage to total organisation/strength of unit if set. advisor = { }Advisor role definition Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. desc = The new description. Makes the current scope the owner and controller of the specified state. Allows to transfer a precise part of the army and the equipement of a country to any country. IV'. Optional, defaults to random states based off size. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. ruling_party = The ruling party of the original, player-led country. Without transfering troops, the annexed country's divisions' equipment is lost. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Optional. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Bypasses the specified focus for the current scope (marks as complete without firing. org_damage = The percentage of damage done to units to organisation in particular. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. template = The template the units must use to be deleted. Adds logistics skill to the current unit leader. Adds the specified amount of hours of supply to troops led by the current unit leader. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Re-randomises the division commander using the given seed. Optional. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. These scopes are used within effect scopes to control the execution of effects. Removes the specified trait from the current character. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). name = The new name of the character. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. These arguments are within the character itself. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. value = The value to add. This page was last edited on 26 February 2023, at 08:53. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. These effects can only be used within history files, failing when used outside. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Do code about civil war make a new country. Adds the specified trait to the current character. Retires the current character (removing them). Adds collaboration in TAG with the scoped country. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. It will be a feature in Man the Guns. Use clr_character_flag instead. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Adds legitimacy to a government in exile. Is cleared once execution ends (i.e. If you spot a mistake then you are welcome to fix it. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. = Adds a modifier to the state. amount = How much decryption to add in flat numbers. on_win = The event to fire for the side on a win. The filename with the. Adds a province modifier to the specified provinces in this state. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. The effects here must be used within a division scope. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. all_provinces = yes If both restrictions are met, the sprite will work. 1. If they reject the demand, we gain a wargoal against them. The effect does nothing if the country exists. Saves the current scope as a key. Optional. It is only visible to you. Removes a claim by the specified country on the current scope. Changes the current state category to the specified category. I just need a way to change the faction leader. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. New comments cannot be posted and votes cannot be cast. How often does the combat view give a random sound? Delete all armies and fleets of the specified countries. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Optional, can only be defined for ships. HOI4 Cheats. Welcome to "Choose Your Leader!", The mod that allows you to. template = If specified, requires the template name to match. I tried using the command from the wiki, but it didn't work. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Hires an advisor, placing them into their respective slot. start and target arguments: rotation = The new angle in radians. What are the conditions that need to be met to be able to do this, and how do you this as the player? state = Which state to add the resource to. HOI4 Console Commands Resign Command HOI4 Resign Command. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Removes the specified trait from the current scope's country leader. If it is 1, it will return "artillery_equipment". Does not support. I just wanted to ask if anyone knows if there is some way to change the faction leader. Can be used as a scope to add multiple at once. animation = The animation entry to apply. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. days = / The number of days to add to the idea. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. add = Trait to add Each file in there contains localisation keys with values that actually appear in-game assigned to them. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. OR Generates a character for current country. Recruitment cannot take place outside of country history. Deletes all units with a certain template. Affects AI. Optional, defaults to false. Optional. controller = Prioritises provinces controlled by this country. #2. Adds a random trait from the list to the character. Columns go left-to-right starting with 0. ideology group has shortcuts d f n c for vanilla HOI groups. end_civil_wars = Whether the target country will peace out in all of its civil wars it's participating in. Creates a new dynamic country, akin to ones used in civil wars. This command, as you might have guessed, causes you to . copy_tag = If specified, copies stuff from this tag rather than the original tag. decision = The decision to activate. Optional.combat_entrenchment = The bonus to grant. Allows to nuke every province without checking any conditions. Upgrade scope = The upgrades configuration for the variant. trait = The trait to remove. If not set, it will be the scoped country. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. The flag in this effect is used in the meaning of 'boolean flag', used to store information. Adds coordination skill to the current navy leader. instant = Whether to instantly give a tech instead of a bonus or not. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Cannot be randomly selected. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Equivalent to pressing on the error dog if enabling debug mode in launch options. Reduces the overall equipment stockpile by the specified fraction. Please see the. Must be used within the overlord's scope. skill = The skill of the leader. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } Optional. Adds a multiplicatory bonus to the specified skill. Makes the current scope drop the current cosmetic tag they are using. Optional. relation = The relation to change.active = Whether the relation is started or broken. Country scope only. all = Whether to free all operatives or not (Defaults to no). Command List; . left_side = The left side of the BoP. This part is about the new . If the current country is independent, will do nothing. Forces an update to the effects given by variables within dynamic modifiers. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Removes the specified unit leader by their legacy ID. Technologies that are mutually exclusive with other technologies can not be removed by this effect. See /Hearts of Iron IV/common/technology_tags/* for list. prioritize_location = If possible, this province within the state gets used. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. damage = The percentage of damage done to units. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Displays a special tooltip for the specified mission in the effect tooltip. end_wars = Will end any wars the subject is involved in. desc = A description used for the rule. limit_to_coastal = yes An if statement allows an execution of effects to only be done if certain triggers are met. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. scale = The scale to change the entity to. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. traits = { }The traits the leader spawns with. A weight of 0 will result in it never appearing for randomly-generated unit leaders. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Optional, assigns one automatically if omitted. Necessary for country leaders. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. The equipment must be unlocked by the producer for the effect to succeed. Promotes a character to the leader of their political party. Fires the specified news event for the current country. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Sets the specified character to also act as an advisor, activating if specified. Optional. For example, when used in. The autonomous state picked is one which contains. uses = How many times the bonus can be used. Adds an exact freedom score modifier to the current scope. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Creates a commander for the current scope with the specified attributes. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. An effect block executed for the breakaway country. After that, simply type in the relevant console command code, and slam the enter button. Toggles the special game rules for the current scope's political party. The song must be defined in a music station in order to work. If you spot a mistake then you are welcome to fix it. Hi. Decides the weight that the trait has for new randomly-generated unit leaders. long_name = The new full name for the party.name = The new short name for the party. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. This is done with instance = { }. If used on a state that normally can't start resistance, use alongside with. Adds the specified combat buff to the current unit leader. Kills the country leader for the current scope. Useful if a trigger within has no tooltip. Sets the required amount of parents needed to select the trait. Transfers the current scope navy to the specified country. Everything else regarding advisors is identical to ideas. OR Effects that will be executed on the new dynamic country. ratio = Distance between starting position and target position where the entity is to be placed. Turns the targeted operative against their own country, transferring them to the current country. The file extension, hidden by default on Windows, is a part of the filename. disband = If true, will refund equipment and manpower. transfer_troops = yesWhether to transfer the troops of the annexed country. No by default. Removes a country leader role from a character. Changes the character's name to the specified localisation key's value. Optional. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". No tooltip is shown. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. If you have a related Youtube channel, enter the URL. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Removes the subject status between the target and the current scope. The character cannot be re-recruited after retiring. OR Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Adds the number of days to a decision's days_remove. For example, the leader of the Allies changes from UK to USA. Creates an entry within the command history of a decision. Adds the specified brigades to first available slots of specified columns to the template (if possible). Alongside that, the game allows the creation of custom console commands, which are scripted effects. Goes from 0 to 2. on Paradox technology, Legal Appends the value of this localisation key to the tooltip showing the effects of the trait. Espaol - Latinoamrica (Spanish - Latin America). Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. If the current country has a core on a state transferred to the released country, the core will be lost. Fires the specified event for the owner of the current unit leader. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Optional, 0 by default. Would love to know the answer to this question. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Defines the effects that would be executed on the unit leader when the trait is added. Displays the specified idea in the tooltip for the current effect scope. Adds the specified resource in the specified amount to the current state. gfx = The sprite to change the GFX to. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Changes the name of the specified political party for the current scope. OR: Shows the name of the specified character as a tooltip. Useful when making a country independent. Removes a claim of the current scope from the specified state. Each character is defined with a code block with the name of the character ID. Optional. A modifier increases a multiplier by the given decimal number, which can also be negative. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. days = Sets the flag to last for the specified amount of days. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Increases resistance target in the specified state. The country the player becomes needs to be the scope in which the command is used. last_election = When the last election was. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. Enables Border War status for the current state. If the character is not recruited, they will never appear. The add will occur before the removal of the old idea. Makes the current scope a demilitarized zone. It may not display this or other websites correctly. Variables can be used. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Optional.combat_defense = The bonus to grant. amount = / The amount to add.target = / Which country receives the equipment. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. This is a community maintained wiki. Multiple can be defined. IV'. Sets the political party setup for the current scope. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. bonus = The bonus to research speed. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Adds to the current war support value for the current scope. Adjusts the number of research slots the current scope has. Changes the value of a variable to the specified value. The effect does nothing if the country exists. Select a state by clicking it. Defines the effects that would be executed on the unit leader when the trait is removed. FROM is the country that recruited the character. Optional. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Select the state you would like to set owner as. If you spot a mistake then you are welcome to fix it. traits = { }The traits the leader spawns with. Allow Traits. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. target = / Which country receives the equipment. override_model = Enforces the entity used by the units using this template to be the specified one. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Used in the province scope. Removes a province modifier to the specified provinces in this state. Forces the current operative into hiding. days = / The number of days to add the idea for. Adds a flat bonus to the specified skill. Displays a special tooltip for the specified decision in the effect tooltip. Preferable to use every_army_leader unless necessary to use global_every_army_leader. limit = { }Will only delete units if the triggers within are met for the country that owns the units. Does not work with the character ID. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Deprecated. Only possible to use if the division scope is the same as the ROOT scope. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. state = / The state the side is fighting on. modifier = The opinion modifier to add. large = The sprite used as a general. bypass_recruitment should be set to no. logistics_skill = The logistics skill of the leader. Noticably, the effect that fires the country event gets hidden from the tooltip. Adds the specified amount of air experience to the current scope. Optional. Turns the current operative against their own country, transferring them to the specified country. Does not add the idea. }. Optional, defaults to being the same as size. Starts resistance in the specified state. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Defaults to 1. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Changes the currently playing soundtrack. Political Power: +100 Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Executes children effects on every country that meets the limit, including those that do not exist. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Adds a freedom score ratio modifier to the current scope. Optional. Could you add an old mustache man portrait from TWR? Questions, Paradox By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. amount = The amount of resource to import.exporter = Which country exports the resource. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. army_intel = How much army intel to add. Optional. Starts a production line for the specified equipment for the current scope. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. set_default = Whether the BoP is considered default. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. A faction leader in HOI4 is the leader of a faction. value = <0-1>How much collaboration to add. If the limit is omitted, it defaults to being always true. popularity = The amount of popularity to set. 2nd: set_ruling_party fascism. However you might be able to do so with console commands. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. The effect does nothing if the country exists. Optional.str_damage_multiplier = The bonus to grant. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. Optional. Adds a railway level between two provinces or along a predefined path. 0 is the oldest, 1 is the second-oldest, etc. The composition of the division. Ships are also constructed instantly. The portrait uses a spriteType, defined within. target = The target country. 3. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Also of note, commands may not work in ironman games by design. set_cosmetic_tag [] [], Reloads files of a given type. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there.
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