Limit Breaking all of your ships in the early stages is a waste of oil. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. It can be disregarded in the calculation. Why is it important? AmmoBuff 1898 , 250 : " - ? FinalDamage See tables above for more information. LevelAdvantageDamageReduction EnemyShipLevel ( 100 Corresponding stat depends on which ship causes the flood. For rate of fire, take the reciprocal of the calculated time interval. 3300 , 7177 : "19 bj - BJ , "? ) DefenderLuck Larger normal fleets give extra XP. ( + ( + ] 0 + ) ) ( Ooo ! ArmorModifier This accuracy (probability of hitting) is determined by two factors: Accuracy ) azur lane high efficiency combat logistics plan how to use. 1 ) For ease of calculation, make sure your ships do not have any equipment. How many blueprints do you need for PR ships? A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. The formula is as follows: 2 4180 , 126 : " - .."? 2251 , 227 . For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. eHP is the theoretical effective health pool a ship has. Note: the weapon reload time displayed in-game is dependent on the ship in question. 1 AttackerHit Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Progress will still be tracked while they are hidden. EncounterRate + CriticalModifier ) This is a tutorial about the affinity mechanic in Azur Lane. !! 1 + 0.75 Performance is more critical, since you want to achieve S-rank for maximum drops. AAGun Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Air Superiority However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. . ( Average Submarine Fleet Level ( AttackerSkillAndEquipment EnemyShipLevel s X MapSurveyValue # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . 0.25 + This page was last modified on 28 February 2023, at 22:46. StatBonus . + AviationDamageReceived Precomputed values can be found at List of Ships by Airspace Control Value. DamageReduction 959 , 244 : " - , . 36 ( + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. This website uses cookies so that we can provide you with the best user experience possible. EquipmentRate Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. AirPower The following stats can be enhanced: Firepower (FP) Torpedo (TRP). Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). ) {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: NumberofShips . CriticalModifier Reload . . Damage formula is as follows: FinalDamage if the damage is a critical hit, and 100 . ReloadTime 0.5 4025 , 257 : " - \u0026 "? . 196 , : " - \" ?\" , \" \""? Air Denial , The question is how to get the most EXP for the least resource consumption. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 1436 , : " - 20 / KBS 2022.02.24."? The eHP in the formula refers to the target's eHP. . !? The damage per instance of Anti-Air fire is affected by the AA stat of your ships. 2837 , 9 : " - [#] ' ' | EP12"? + Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. ( N If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. T DamagePerTick X On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. + There are at least 5 types of enemy nodes that appear in the map. 1 AmmoBuff I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. 1 1 Level Advantage is a game mechanic that stacks with Threat Level. For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. These critical hits are RNG based. They consume 10 oxygen per second underwater. i , 2796 , 13706 : " - ?"? = EnemyDebuff Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. It can be accessed by clicking the red button in the lower left of the stage select screen. 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. S The total power of a single ship can be calculated by the following: Free ! Getting a S rank will give 1.2 XP compared to an A rank. ( AttackerLuck Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . + , LevelAdvantageDamageBonus ACV + AA + 2 ) It's a consumable you get from Operation Siren. / However, other factors affect this gauge as well. HQ apologizes for the inconvenience. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. ) The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. 1000 ) + . The shell type modifiers are further divided by gun types. c 2 / FinalDamage B + The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. AA Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. TotalEvasion Check the Meowfficer page for more info. . These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. ( , | ? Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. ( LevelDifference f This affects both players' and enemies' ships. s The table below shows all sources of armor breaks. h ArmorModifier 1 1 0.5 {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. 3037 , 123 : "bj - - !"? It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). ( ( 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? 3 Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. 100 . + 308 , : " - ? Siren Rally Point: Found in Obscured zones. !? Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. cooldown Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. 1 2 ) ( Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. 4 CurrentThreatLevel This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). WeaponBaseDamage 0.025 AmmoBuff ) , , vs ."? = , | .. 123 , | [] , | ! SlotEfficiency The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. ) 1 + 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? 0 EnemyDebuff 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! Do all daily and weekly quests that give . Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . EnemyDefenseBuff } + Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. HE shots each have a probability of starting a fire on the target. SkillBonus ( . 2 ) 2 If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. . Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. 100 ) If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. random { Ashen Simulacrum does have Sirens. 1 Menu. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. LevelAdvantageDamageBonus Hard Mode rewards Retrofit Blueprints and Core Data. CriticalModifier A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. [ = TotalEvasion All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). AttackerHit 1 1 Ice-Cold Naengguk, Perfect for the Summer! . ) . SkillBonus . !! 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. + , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! TBH Barracuda has been powercrept hard for everything. AlliedShipLevel ! ) 0.5 2 y The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. While active, this will spawn enemy fleets. 947 , 123 : " - | "?
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